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Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix
Adam Marrs, Hardcover$50.99
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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You’ll Learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Case studies from developers and studios who have shipped products that use real-time ray tracing.
- Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
- High performance graphics for 3D graphics, virtual reality, animation, and more
Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
Description
Binding Type: Hardcover
Contributors: Adam Marrs, Peter Shirley (Editor), Ingo Wald (Editor)
Published: 08/18/2021
Publisher: Apress
ISBN: 9781484271841
Pages: 904
Weight: 4.50lbs
Size: 10.20h x 8.20w x 1.60d
Additional information
Weight | 4.5 lbs |
---|---|
Dimensions | 10.2 × 8.2 × 1.6 in |
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